BLHeliSuite32BETA 32.3.0.4 for use with BLHeli_32 rev. 32.31 Beta


Team BLHeli has released the BLHeliSuite32BETA 32.3.0.4 for use with BLHeli_32 rev. 32.31 Beta. It now can be downloaded at Mediafire.

Join the discussion now at RCGroups.

In order to use the new features you will need to use the BLHeli_32 rev. 32.31 Hex files from the BLHeli repository at Github.

Some words about the new Music feature:
BLHeliSuite32 contains a build in editor for composing the music with the help of a simple script language.

The Music Note format is [Note][Octave] [Length]

Valid Music Notes are: C, C#(Db), D, D#(Eb), E, F, F#(Gb), G, G#(Ab), A, A#(Bb), B
Remark: Notes with “b” in brackets are synonyms for the previous Notes with “#”. So, “C#” has the same frequency value as “Db”.

Valid Octaves are: 4, 5, 6, 7

Valid Note length are: 1/1, 1/2, 1/4, 1/8 (1/1 Note length equals 0.5s time length).

Beside of the Notes there is a Pause = silence
Music Pause format = P[Length]
Valid Pause values: P 1/1, P 1/2, P 1/4, P 1/8, P 1/16, P 1/32, P 1/64, P 1/128

The individual Note/Pause Length will be scaled with the “Gen. length” value. Value 8 is neutral.

The numerator “1/” for length values and spaces in script text are optional, so “A42” equals “A4 1/2” and “P128” equals “P 1/128”.

Unchecking “Show 1/x for length” will hide the numerators in the script text.
Unchecking “Show Spaces” will hide spaces the script text.

A Click on the green “Play” button of the MediaPlayer will check the script for errors, generate a wav file (“TestMusic.wav”) in the \Music subfolder and plays it through the soundcard. Because the wave file consists of sine waves, its sound is different from the sound of the motors, but sufficient to generate a realistic impression of the music.

The “Script File Manger” may help to organize a Music archive in the \Music subfolder. Script files can be saved here as txt files, which can be easily shared.
A Script may consist of up to 48 Music Notes.

Due to the individual programmability, each ESC can have its own music data, so multiple ESCs are theoretically able to play a polyphonic music.

Leave a Reply